Gunslingers specialize in firearms and can use them both in and out of combat.
You ignore the reload property of any firearm you wield. In addition, each time you attack with a firearm roll a d4. If you roll a 4, the attack does not expend any ammunition.
While wielding a firearm, you gain a +2 bonus to intimidation checks.
3 SP | 4 HP
Whenever a creature fails a save against a burst attack you make, it is pushed back 10 feet.
3 SP | 4 HP
You can activate this ability at the end of your turn. Each creature you dealt damage to on your turn has a -2 penalty to attacks made against your allies until the start of your next turn. Limited to once per day.
3 SP | 4 HP
You become trained in initiative. In addition, you gain a +2 bonus to attack rolls against enemies who haven't taken a turn in combat yet.
3 SP | 4 HP
When you hit with an attack using a one handed firearm, you can make a second attack with a one handed firearm in your other hand. This second attack ignores multiple attack penalty. Limited to once per turn.
3 SP | 4 HP
You don't take a penalty when firing at long range with a firearm. In addition, you gain a +2 bonus to damage rolls against enemies who you are hidden from.
3 SP | 4 HP
You aim at a creature within range of your weapon. You gain a +1 bonus to your next attack and damage rolls against that creature.